Clan Ranks & Classes

Trainee:
Armor type : Cloth

It is assumed that those who start as human are young in age and are just normal civilians with no skill. As if they have no knowledge of any of the creatures around them. The position is a statement as if they are learning of these branches and only just being informed of the fantasy world around them and clans. Deciding upon on facet to follow thus by taking a different ranking and name once becoming familiar with the clans and have been tested of their writing skills. This position is basically a in limbo rank till they prove them selves either to the leaders of the DEFRp or the specific leader to the clan they wish to join. Once they join they take the insignia of their clan and make sure it is apparent on them at all times and write in their back story them taking the title of their clan. An event either done by themselves or with members of the clan hey wish to join have to be stated. Their ties to anyone are empty and can only be created as if they are meeting them for the first time. Their basic skills are those which any normal human would know within this time period.

Reading and writing. Very simple knowledge of surroundings. Very poor fighting skills. No magics/enchantment will be earned at this stage. You're seen as a simpleton just going about day to day life in the village you were born in, depending on your back story.

Fighters:
Armour type: Light thin leather and Cloth Fighters are the lowest level within the DEFRp and show the lowest levels of power. When you are only a fighter it is assumed your skills are weak. You tire quickly and still have many years to go till you're able to use the abilities you earn in this position to a decent quality. You may be able to use a skill but be somewhat more likely for it to back fire or for them to be able to avoid it. When one becomes a fighter it is assume they serve their township more so, doing missions for their clan and the townships leaders. The missions they get placed on are typically those of easy skill, very low combat levels at the start and mainly do D ranked ones until they become more skilled. Higher skilled fighters will get placed on C ranked missions and at a certain point will be judged against others of the same possible ranking in order to become soldiers. As a Fighter they are usually teamed up into a group of two others of the same rank and placed with a Guardian in order to train them and  perform missions they otherwise wouldn't be able to do on their own. This is to teach them team work an mingle with those of other clans under the supervision of an elite Guardians watch. These groups are made up on the individual skills of each Fighter and create a level balance between each grouping.


 * Fighters Start out with ... ((tba))
 * Fighters will also unlock their first essence and their essence color if the picked clan allows for such.

Soliders:
Armour type: Renforced superior made Leather and Cloth

Guardians
Aromour type: Leight weight un-refined Metal

Elite:
Armour type: Refigned Metals

Clan Head:
Armour type: Refined Enchanted Metals ((tba))

Classes:
Past the Four normal ranks of Trainee, Fighter, Soldier and Guardian, you can also reach 4 other ranks by a special means. The things you have to do have been listed here: Advanced Rank Page alter <<<

That page covers how to become ((tba))

Special Guardians:
Special Guardians are have rather than all-around Guardian training, have Guardian-level abilities in a single area or skill, much like warrant officers of real-world militaries. They are elite specialists in their areas and are often assigned as subordinates to regular Guardians when their services are needed.

S-Class:
S-class's have gained power far beyond an average Guardians and earned a legendary status. This title is merely a class rather than an actual rank; the persons official rank within a township will usually still be Guardian. However, it can sometimes be lower, or they can have no rank at all. The allegiances of these people range from being part of the township's own guards to being wandering ninja who are still loyal to their townships. Some of this level tend to leave their townships behind to seek their own ambitions, thus becoming rogues. People of this class are often noted in the Black book, a list of notable enemy marked for assassination that each township provides for its Guardians and Hunter Guardian members. Most people, even if high-level, choose to flee rather than face someone of the S-class. Those of the S-class are often highly revered, and usually signified by nicknames allies or enemies give them.

Blood Bonded Guardians:
These blood bonded Guardians are bonded to that of their clan by their blood and obey without question, Loyal to protect the leader and those who are blood tied to the leader of the clan. They are there in order to provide safety and are extremely strong, They are also responsible for carrying out assassinations and high level missions upon the direct orders of their clan leaders or township leaders. They protect the clan or town from exceptional threats and perform high risk missions in enemy territories and deal with extremely strong and difficult foes. All wear the sigil of their clan on their armor or branded to their skin and show it proudly. They are very familiar with the human body thusly know other clans blood line details and are quite familiar with how to fend them off without difficulty. Whatever clan they are in they can blood bond with another clan if they wish and protect another clan and change sigil but this can only happen once as to their loyalty will be to their original blood and that of their new clan they protect.

Sensor Type Guardians:
((tba)) A sensor type (kanchi taipu; Literally meaning "perception type") is ninja that is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their chakra signature alone. They are even able to tell when other sensors are using their abilities. Some areable to tell exactly who is among a crowd of people with their sensory skills areto teh point that they are even able to tell if her targets are lying based on any fluctuation of their chakra. They are some that can discern between chakra signatures of shinobi from different populations Others are able to detect the exact location of the person controlling them despite that person erecting a barrier around themselves.

Medical Guardians:
((tba)) Medical-nin are ninja who specialize in medical treatment and use medical-oriented jutsu to heal others. Becoming a medic-nin requires a great level of intelligence and excellent chakra control, since medic-nin use chakra to heal injuries. Aside from their medical training, their combat training consists mainly of taijutsu skills, with emphasis placed on evading enemy attacks. This is because the death of the medic-nin could result in the death of the team. On dangerous missions, a medic-nin will usually be sent along with the team, to increase the survival rate of that team. The most basic of medical jutsu is the Mystical Palm Technique, a multipurpose technique that can heal wounds and perform surgery. To heal with the ability, users collect chakra to their hand to speed up cell regeneration wherever it is applied. For the latter, the user focuses their chakra into a blade to make cuts where necessary, though because the blade is made of chakra the flesh is never cut. This aspect of the ability can be used in combat, though it requires great precision to be effective. For more severe injuries, medical-nin performs the Healing Resuscitation Regeneration Technique, which utilizes a part of the user's body as a medium to heal their injuries. The technique requires a great deal of time and concentration, with medical personnel needing to switch places so that they can rest. .

Hunter Guardians:
Hunter Guardians are a special group with banners from all different clans of guardians who are given a specific duty to hunt down rogues and those who abandon their families, clans and townships. They kill their target, take the head as proof and then  They kill their target, taking the head as proof, and then completely dispose of the body by using various methods, such as cremation or the use of their summoning devour the corpse. This is done in order to make sure the townships secrets which a body may hold are kept from being found by possible rivaling clans or townships within the land ~Things such as blood or special skills~ will not be revealed to outsiders. Hunter Guardians are also supposed to destroy the corpse at the very spot the body is lying, it is not to be moved after it is dead. They are nicknamed "The Grim Reapers"

Rogues:
Have no last name and thusly belong to no clan, have abandoned their township and are to be considered a threat to everyone, more so the village they have come from. They typically wear something or brand themselves  somewhere on their body upon leaving to mark over their clans branding mark. They are considered traitors of their Townships and the clans they belonged to prior to. They typically will sell secrets to different Townships and some become renown enough that they will get hunters sent after them from their own clan on behalf of the Townships leaders.