Atmokinesis

User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

Heavy Fog
The user can generate fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and runs as their foes cannot see them.

Blizzard
User is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. They can make a snow day at the cost of a natural disaster and disable ground and air traffic for stalling time.

Thunder Storn
The user has the power to create a storm accompanied by lightning and thunder. The storm can change forms from a hard rain to being mixed in with a light hail.

Tornado
The user can create tornadoes, whirlwinds and similar forms of wind storms. Tornadoes can range from being large scales capable of uplifting houses, to a smaller CQC fighting since, to deal blunt and slashing damage to a foe.

Drought
The user can remove water from objects and/or organisms, possibly by severe perspiration, dryness, and transpiration on people/objects. Long exposure can cause organisms to become skeletal, soon dying due to total lack of water.

Weather Sense
User has the ability to sense what kind of weather will be coming.

Weaknesses:

 * Requires a lot of concentration to keep skill active
 * Can quickly drain the stamina of the Witch/Warlock